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GENTEDIAARE

Stage visuals and VJ content for Gentediaare, a Swiss club night running since 2008

NM

In 2024 Felipe Puertes brought me in to create visuals for Gentediaare, on behalf of a friend running the night. The brief started as a pin-up-styled main visual to match the party’s existing promo art, and grew from there once we started experimenting with local, open source AI workflows for the pin-up artwork: new territory for me, tested and pitched before committing.

Built using a mix of local AI workflows (Stable Diffusion, AnimateDiff and Deforum), 3D modelling and After Effects mograph, leaning into Deforum’s uncanny morphing as a deliberate stylistic choice rather than a shortcut. The pin-up figures were framed centre-stage in tight 1:1 blocks, with high-contrast, warping kaleidoscopic edge patterns pulling the eye concentrically to the middle. The same characters were mapped onto playing cards and used as particle overlays, some thrown toward camera so they read as leaping off the screen. The content ran across two different setups (straight 16:9 projection at one venue, a three-block split LED wall at the other), so the visuals were built with a symmetry that held together however they were sliced: the Gentediaare logo tiled into intricate, concentric patterns designed to read as one continuous image or split cleanly across separate panels.

¯_(ツ)_/¯

CREDITS

CLIENTGENTEDIAARE
LOCATIONSOLOTHURN
YEAR2024
ROLEVISUAL CONTENT
COLLABORATORSFELIPE PUERTES
TOOLSAFTER EFFECTS, BLENDER, STABLE DIFFUSION, PREMIERE PRO, RESOLUME

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